Geist3D
Geist3D, a solution of Geist Software Labs is a graphics engine and editor that will enable developers to create applications and visualization projects for industrial, research and entertainment applications which have been under development for six years and incorporate all of the experiences gained during previous projects. Geist3D combines an extensible Scene Graph API with a Petri Net runtime kernel, the Lua scripting engine and rigid body physics.
Geist3D requires a good processor and graphics hardware; especially for the planet demos. The recommended configuration is a dual core processor and a graphics card with at least 256MB of RAM and 32 shading processors, including support for floating point textures and framebuffers. Unfortunately, the software has only been tested on a few different platforms and chances are that it will not work with some configurations. Please help diagnose any problems which you may encounter by reporting the symptoms on the forum. Also keep in mind that Geist3D has to generate some large noise textures when it starts up for the first time and it will therefore take longer than expected for the application to appear.
| License | Demo |
| Size | 17.1 MB |
| Updated | 2008-10-10 |
| Price | $0.00 |
| OS | Win 2k, Win XP, Vista |
| Author | Jochen |
| Support | Geist3D Support
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